c小游戲程序
① 小游戲C語言程序
下落的小鳥
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<time.h>
#include<Windows.h>
int Grade = 1, Score = 0, Max_blank = 9, Distance = 18;
struct Birds{int x; int y;}; //定義一種Birds數據類型(含3個成員)
Birds *Bird = (Birds*)malloc(sizeof(Birds)); //定義Birds類型 指針變數Bird並賦初值
struct Bg{int x, y; int l_blank; Bg *pri; Bg *next;}; //定義一種Bg數據類型(含5個成員)
Bg *Bg1 = (Bg*)malloc(sizeof(Bg)); //定義Bg類型 指針變數Bg1並賦初值
void Position(int x, int y) //游標定位函數(用於指定位置輸出)
{COORD pos = { x - 1, y - 1 };
HANDLE Out = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out, pos);
}
void Csh( ) //初始化界面
{
printf("══════════════════════════════════════ ");
printf(" ■■ ■■ C語言版 Flappy Bird ");
printf(" ■■ ■■ ");
printf(" ■■ ■■ ");
printf(" ■■ ■■ 瞎搞人:yyposs原創 ");
printf(" ■■ ■■ 瞎搞日期:2014.2 ");
printf(" ■■ ■■ ");
printf(" ■■ ■■ 改編:鳴蟬百2021.7 ");
printf(" ■■ ■■ 操作:按向上方向鍵讓小鳥起飛 ");
printf(" ■■ ");
printf(" ■■ ");
printf(" ■■ ■■ ");
printf(" ■■ ■■ ");
printf(" ■■ ■■ ");
printf(" ■■ ■■ ");
printf(" ■■ ■■ DEVc++運行通過 ");
printf("══════════════════════════════════════ ");
printf(" 按鍵繼續…");
getch( );
system("cls");
}
void PrFK( ) //輸出方框(游戲范圍區)
{int i;
Position(1, 1); printf("╔"); Position(79, 1); printf("╗");
Position(1, 24); printf("╚"); Position(79, 24); printf("╝");
for (i = 3; i <= 78; i += 2){Position(i, 1); printf("═"); Position(i, 24); printf("═");}
for(i=2;i<=23;i++)
{ Position(1,i); printf("║");if(i<11)printf("0%d",i-1);else printf("%d",i-1);
Position(79,i); printf("║");
}
Position(4, 25); printf("小鳥即將出現,請准備按鍵起飛… ");
getch( );
Position(4, 25); printf(" ");
}
void CreatBg( ) //創建障礙物坐標(便於列印輸出)
{Bg *Bg2 = (Bg*)malloc(sizeof(Bg));
Bg1->x = 90; Bg1->y = 8; //確定障礙物的一對基本坐標(此時值是在游戲框之外)
Bg2->x = Bg1->x + Distance; Bg2->y = 9; //下一障礙物的基本坐標x、y
Bg1->l_blank = Max_blank - Grade; //障礙物上下兩部分之間的空白距離l_blank
Bg2->l_blank = Max_blank - Grade;
Bg1->next = Bg2; Bg1->pri = Bg2;
Bg2->next = Bg1; Bg2->pri = Bg1;
}
void InsertBg(Bg *p) //隨機改變障礙物的y坐標,讓空白通道有上下變化
{int temp;
Bg *Bgs = (Bg*)malloc(sizeof(Bg));
Bgs->x = p->pri->x + Distance;
Bgs->l_blank = Max_blank - Grade;
srand((int)time(0)); //啟動隨機數發生器
temp = rand( ); //產生一個隨機數並賦值給temp
if (temp % 2 == 0)
{if ((temp % 4 + p->pri->y + Max_blank - Grade)<21)
Bgs->y = p->pri->y + temp % 4;
else Bgs->y = p->pri->y;
}
else
{if ((p->pri->y - temp % 4)>2)Bgs->y = p->pri->y - temp % 4;
else Bgs->y = p->pri->y;
}
Bgs->pri = p->pri; Bgs->next = p;
p->pri->next = Bgs; p->pri = Bgs;
}
void CreatBird( ) //建立小鳥的坐標(初始列印輸出小鳥的位置)
{Bird->x = 41; Bird->y = 10;}
int CheckYN(Bg *q) //判斷游戲結束與否(值為0是要結束,為1沒有要結束)
{Bg *p = q; int i = 0;
while (++i <= 5)
{if (Bird->y>23)return 0;
if (Bird->x == p->x&&Bird->y <= p->y)return 0;
if ((Bird->x == p->x || Bird->x == p->x + 1 || Bird->x == p->x + 2) && Bird->y == p->y)return 0;
if (Bird->x == p->x&&Bird->y>p->y + p->l_blank)return 0;
if ((Bird->x == p->x || Bird->x == p->x + 1 || Bird->x == p->x + 2) && Bird->y == p->y + p->l_blank)
return 0;
p = p->next;
}
return 1;
}
void Check_Bg(Bg *q) //核查開頭的障礙物坐標是否在游戲區內
{Bg *p = q; int i = 0, temp;
while (++i <= 5)
{if (p->x>-4)p = p->next;
else
{srand((int)time(0)); temp = rand();
if (temp % 2 == 0)
{if ((temp % 4 + p->y + Max_blank - Grade)<21)p->y = p->y + temp % 4;
else p->y = p->y; p->x = p->pri->x + Distance;
p->l_blank = Max_blank - Grade;
}
else
{if ((p->y - temp % 4)>2)p->y = p->y - temp % 4;
else p->y = p->y; p->x = p->pri->x + Distance;
p->l_blank = Max_blank - Grade;
}
}
}
}
void Prt_Bg(Bg *q) //列印輸出障礙物(依據其x、y坐標進行相應輸出)
{Bg *p = q; int i = 0, k, j;
while (++i <= 5)
{if (p->x>0 && p->x <= 78)
{for (k = 2; k<p->y; k++){Position(p->x + 1, k); printf("■"); printf("■"); printf(" ");}
Position(p->x, p->y);
printf("■"); printf("■"); printf("■"); printf(" ");
Position(p->x, p->y + p->l_blank);
printf("■"); printf("■"); printf("■"); printf(" ");
k = k + p->l_blank + 1;
for (k; k <= 23; k++){Position(p->x + 1, k); printf("■"); printf("■"); printf(" ");}
}
p = p->next;
if (p->x == 0)
{for (j = 2; j<p->y; j++){Position(p->x + 1, j); printf(" "); printf(" ");}
Position(p->x + 1, p->y);
printf(" "); printf(" "); printf(" ");
Position(p->x + 1, p->y + Max_blank - Grade);
printf(" "); printf(" "); printf(" ");
j = j + Max_blank - Grade + 1;
for (j; j <= 22; j++){Position(p->x + 1, j); printf(" "); printf(" ");}
}
}
}
void PrtBird( ) //列印輸出小鳥
{Position(Bird->x, Bird->y - 1); printf(" ");
Position(Bird->x, Bird->y); printf("Ю");
Position(38, 2); printf("Score:%d", Score);
}
void Loop_Bg(Bg *q) //障礙物x坐標左移,並記錄成績
{Bg *p = q; int i = 0;
while (++i <= 5)
{p->x = p->x - 1; p = p->next;
if (Bird->x == p->x)
{Score += 1;
if (Score % 4 == 0 && Grade<4)Grade++;
}
}
}
int main( )
{int i = 0; int t;
while (1)
{
Csh( );PrFK( );CreatBg( );
InsertBg(Bg1);InsertBg(Bg1);InsertBg(Bg1);
CreatBird( );
while (1)
{if (!CheckYN(Bg1))break;
Check_Bg(Bg1);Prt_Bg(Bg1);
PrtBird( );Loop_Bg(Bg1);
Bird->y = Bird->y + 1;
if (GetAsyncKeyState(VK_UP)) //按下了向上方向鍵
{Position(Bird->x, Bird->y - 1);printf(" ");
Bird->y = Bird->y - 4;
}
Sleep(200); //程序延時200毫秒(數值大小決定游戲速度快慢)
i = 0;
}
Position(6, 25);
printf("游戲結束! 請輸入:0.退出 1.重玩");
scanf("%d",&t);
if (t==0)break;
system("cls"); Score = 0;
}
return 0;
}
② 用C語言編寫的小游戲代碼是什麼
「猜數字小游戲」,每個數字後按空格,最後按回車確認
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
int a[4],b[4];
int count=0; //計算猜測次數
void csh( ); //初始化
void start( ); //開始游戲
int main( )
{ csh( );
start( );
}
void csh( ) //初始化
{ printf(" 猜 數 字 小 游 戲 ");
printf(「 猜四個數字,如數字與順序都正確記為A,數字正確位置不對記為B. 」);
}
void start( ) //開始游戲
{int m,n; //m是完全猜對的個數,n是順序不對的個數
while(1)
{srand((unsigned)time(NULL)); //初始化隨機數發生器srand( )
while(1) { for(int i=0;i<4;i++) a[i]=rand( )%10; //rand( )函數每次隨機產生一個0-9的數
if( (a[3]!=a[2]&&a[3]!=a[1]&&a[3]!=a[0])&&
(a[2]!=a[1]&&a[2]!=a[0])&&a[1]!=a[0] ) break; } //4個隨機數各自不相等
printf(" 請依次輸入4個一位整數: ");
while(1)
{for(int i=0;i<4;i++) scanf(「%d」,&b[i]);
printf(" 你輸入的是:%d %d %d %d ",b[0],b[1],b[2],b[3]);
m=0;n=0;
for(int i=0;i<4;i++)
{for(int j=0;j<4;j++)
{ if(b[i]==a[j]&&i==j)m=m+1; if(b[i]==a[j]&&i!=j)n=n+1; }
}
count=count+1;
printf(" %dA %dB 你試了%d次 ",m,n,count);
if(m==4)break;
if(count==8){ count=0; break; }
}
printf(" ");
if(m==4)printf(" 你猜對了(^-^)! 就是:%d %d %d %d ",a[0],a[1],a[2],a[3]);
else printf(" 你輸了(T-T)!哈哈!應該是:%d %d %d %d ",a[0],a[1],a[2],a[3]);
int z;
printf(" (要繼續嗎?1或0) ");
scanf(「%d」,&z);
if(z==0) break;
}
}
③ C語言編寫小游戲
//相當精簡的貪吃蛇程序,在vc完全可以運行
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<Windows.h>
#include<conio.h>
#define width 25
#define height 60
#define w '-'
#define h '|'
#define SNAKE 's'
#define FOOD 'o'
#define UP 'w'
#define DOWN 's'
#define LEFT 'a'
#define RIGHT 'd'
char wall[width][height] = { 0 };
//定義位置結構體,變數僅兩個
typedef struct _spos
{
int x;
int y;
}Spos;
//定義節點,用於產生蛇身子節點變數。蛇一般有三個節點,每個節點可以指向前後身子,用於來調整蛇的前進與後退
typedef struct _node
{
Spos pos;
struct _node *next;
struct _node *head;
}Node;
//定義食物變數,在特定位置產生食物符號
typedef struct _food
{
int x;
int y;
}Food;
//定義初始化節點函數,用於動態創建初始節點所需的空間。
Node *CreateNode()
{
Node *phead = NULL;
phead = (Node *)malloc(sizeof(Node));
return phead;
}
//聲明全局變數,蛇頭;以供初始化及銷毀特定位置節點
extern Node *snake=NULL;
//定義動作函數吃食物,當蛇遇到食物時,食物消失。
BOOL EatFood(Spos *snake )
{
if (wall[snake->x][snake->y] == FOOD)
return TRUE;
else
return FALSE;
}
//定義貪吃蛇游戲結束函數,當違反游戲規則(即就是蛇頭撞牆)時退出。
BOOL GameOver(Spos *snake)
{
if (wall[snake->x][snake->y] == w || wall[snake->x][snake->y] == h)
return TRUE;
else
return FALSE;
}
//定義刪除蛇尾函數
void Delsnake()
{
Node *pNew = NULL;
Node *snake1 = snake;
Node *p;
p=pNew = snake1;/*->head*/
while (pNew->next != NULL)
{
p = pNew;
pNew = pNew->next;
}
wall[pNew->pos.x][pNew->pos.y] = ' ';
free(pNew);
p->next = NULL;
}
//定義食物產生(即就是舊的食物消失)動作函數
void Getfood()
{
Food foods;
int x, y;
do{
x = rand() % (width -1) + 1;
y = rand() % (height-1 ) + 1;
} while (wall[x][y] != ' ');
foods.x = x;
foods.y = y;
wall[x][y] = FOOD;
}
void initsanke()
{
Node *pNew = NULL;
Node *head = (Node *)malloc(sizeof(Node));
int snake_len = 3;
int x = 10;
int y = 20;
int i;
pNew =head;
pNew->pos.x = x;
pNew->pos.y = y;
wall[x][y] = SNAKE;
//關鍵的一句,頭結點賦值給蛇頭
snake = pNew;
//循環產生蛇身,蛇尾並列印圖像s
for (i = 1; i < snake_len; i++)
{
y = pNew->pos.y;
pNew->next = CreateNode();
pNew = pNew->next;
pNew->pos.x = x;
pNew->pos.y = y + 1;
pNew->next = NULL;
wall[x][y + 1] = SNAKE;
}
}
void showwall()
{
int i, j;
for (i=0; i<width; i++)
{
for (j = 0; j < height; j++)
{
printf("%c", wall[i][j]);
}
if(i!= width-1) printf("\n");
}
}
void initwall()
{
int i, j;
for (i = 0; i < width; i++)
{
wall[i][0] = h;
wall[i][height-1] =h;
for (j = 1; j < height - 1; j++)
wall[i][j] = ' ';
}
for (i = 0; i < height; i++)
{
wall[0][i] = w;
wall[width-1][i] =w;
}
}
BOOL MoveToup()
{
//Node *snake = NULL;
Node *pnew = NULL;
Food *foods = NULL;
BOOL eat;
Spos spos;
spos.x = snake->pos.x - 1;
spos.y = snake->pos.y;
eat = EatFood(&spos);
if (GameOver(&spos))
return FALSE;
pnew = CreateNode();
pnew->pos.x = spos.x;
pnew->pos.y = spos.y;
pnew->next = snake;
snake = pnew;
wall[spos.x][spos.y] = SNAKE;
if (eat)
{
Getfood();
}
else
{
Delsnake();
}
return TRUE;
}
BOOL MoveToright()
{
//Node *snake = NULL;
Node *pnew = NULL;
Food *foods = NULL;
BOOL eat;
Spos spos;
spos.x = snake->pos.x;
spos.y = snake->pos.y + 1;
eat = EatFood(&spos);
if (GameOver(&spos))
return FALSE;
pnew = CreateNode();
pnew->pos.x = spos.x;
pnew->pos.y = spos.y;
pnew->next = snake;
snake = pnew;
wall[spos.x][spos.y] = SNAKE;
if (eat)
{
Getfood();
}
else
{
Delsnake();
}
return TRUE;
}
BOOL MoveTodown()
{
//Node *snake = NULL;
Node *pnew = NULL;
Food *foods = NULL;
BOOL eat;
Spos spos;
spos.x = snake->pos.x + 1;
spos.y = snake->pos.y;
eat = EatFood(&spos);
if (GameOver(&spos))
return FALSE;
pnew = CreateNode();
pnew->pos.x = spos.x;
pnew->pos.y = spos.y;
pnew->next = snake;
snake = pnew;
wall[spos.x][spos.y] = SNAKE;
if (eat)
{
Getfood();
}
else
{
Delsnake();
}
return TRUE;
}
BOOL MoveToleft()
{
//Node *snake = NULL;
Node *pnew = NULL;
Food *foods = NULL;
BOOL eat;
Spos spos;
spos.x = snake->pos.x;
spos.y = snake->pos.y - 1;
eat = EatFood(&spos);
if (GameOver(&spos))
return FALSE;
pnew = CreateNode();
pnew->pos.x = spos.x;
pnew->pos.y = spos.y;
pnew->next = snake;
snake = pnew;
wall[spos.x][spos.y] = SNAKE;
if (eat)
{
Getfood();
}
else
{
Delsnake();
}
return TRUE;
}
void Menu()
{
BOOL move=FALSE;
char temp;
char ch=LEFT;
initwall();
initsanke();
srand((unsigned int)time(0));;
Getfood();
showwall();
while (1)
{
Sleep(100);
temp = ch;
if (_kbhit())//檢查是否有鍵盤輸入
ch = _getch();
if (ch != UP && ch != DOWN && ch != RIGHT && ch != LEFT)
ch = temp;
/*方向相反則無效化操作*/
if ((temp == UP && ch == DOWN) || (temp == DOWN && ch == UP))
ch = temp;
if ((temp == LEFT && ch == RIGHT) || (temp == RIGHT && ch == LEFT))
ch = temp;
switch (ch)
{
case 'a': move =MoveToleft(); break;
case 'w': move =MoveToup(); break;
case 's': move =MoveTodown(); break;
case 'd': move =MoveToright(); break;
default:
break;
}
if (move)
{
system("cls");
showwall();
}
else
break;
}
}
int main()
{
Menu();
printf("\nSorry!Game over!\n");
system("pause");
return 0;
}
④ 教你如何使用C語言編寫簡單小游戲
編寫程序,實現如下表所示的5-魔方陣。
17
24
1
8
15
23
5
7
14
16
4
6
13
20
22
10
12
19
21
3
11
18
25
2
9
5-魔方陣
問題分析
所謂「n-魔方陣」,指的是使用1〜n2共n2個自然數排列成一個n×n的方陣,其中n為奇數;該方陣的每行、每列及對角線元素之和都相等,並為一個只與n有關的常數,該常數為n×(n2+1)/2。
例如5-魔方陣,其第一行、第一列及主對角線上各元素之和如下:
第一行元素之和:17+24+1+8+15=65
第一列元素之和:17+23+4+10+11=65
主對角線上元素之和:17+5+13+21+9=65
而
n×(n2+1)/2=5×(52+1)/2=65
可以驗證,5-魔方陣中其餘各行、各列及副對角線上的元素之和也都為65。
假定陣列的行列下標都從0開始,則魔方陣的生成方法為:在第0行中間置1,對從2開始的其餘n2-1個數依次按下列規則存放:
(1)
假定當前數的下標為(i,j),則下一個數的放置位置為當前位置的右上方,即下標為(i-1,j+1)的位置。
(2)
如果當前數在第0行,即i-1小於0,則將下一個數放在最後一行的下一列上,即下標為(n-1,j+1)的位置。
(3)
如果當前數在最後一列上,即j+1大於n-1,則將下一個數放在上一行的第一列上,即下標為(i-1,0)的位置。
(4)
如果當前數是n的倍數,則將下一個數直接放在當前位置的正下方,即下標為(i+1,j)的位置。
演算法設計
在設計演算法時釆用了下面一些方法:
定義array()函數,array()函數的根據輸入的n值,生成並顯示一個魔方陣,當發現n不是奇數時,就加1使之成為奇數。
使用動態內存分配與釋放函數malloc()與free(),在程序執行過程中動態分配與釋放內存,這樣做的好處是使代碼具有通用性,同時提高內存的使用率。
在分配內存時還要注意,由於一個整型數要佔用兩個內存,因此,如果魔方陣中要存放的數有max個,則分配內存時要分配2*max個單元,從而有malloc(max+max)。在malloc()函數中使用max+max而不是2*max是考慮了程序運行的性能。
顯然應該使用二維數組來表示魔方陣,但雖然數組是二維形式的,而由於內存是一維線性的,因此在存取數組元素時,要將雙下標轉換為單個索引編號。在程序中直接定義了指針變數來指向數組空間,即使用malloc()函數分配的內存。
⑤ 小游戲的C++代碼
/*一個火柴人游戲,親自驗證,可運行*/
/*在編譯時添加如下命令:-std=c++11,否則會編譯錯誤*/
#include <cstdio>
#include <cstdlib>
#include <Windows.h>
#include <thread>
#include <conio.h>
using namespace std;
const unsigned char CTRL_KEY = 0XE0;
const unsigned char LEFT = 0X4B;
const unsigned char RIGHT = 0X4D;
const unsigned char DOWN = 0X50;
const unsigned char UP = 0X48;
int men2[2] = {0,0};
int women2[2]={10,10};
int Game();
void gotoxy( int x, int y ) //游標移動到(x,y)位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle,pos);
}
int clean( int mm, int nn )
{
gotoxy ( mm, nn );
printf ( " " );
gotoxy ( mm,nn+1);
printf ( " " );
gotoxy ( mm,nn+2);
printf (" ");
}
int men( int x, int y )
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
gotoxy( x, y );
printf(" O");
gotoxy( x, y+1 );
printf("<H>");
gotoxy( x, y+2 );
printf("I I");
}
int women( int i, int j )
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
gotoxy( i+1,j );
printf(" O");
gotoxy( i+1,j+1 );
printf("<H>");
gotoxy( i,j+2 );
printf("/I I\\");
}
int m=10, n=10;
int x=0;int y=0;
int TorF()
{
if ( x == m && y == n ) return 1;
else return 0;
}
int womenmove()
{
int turn;
int YNbreak=0;
while( YNbreak == 0 )
{
YNbreaak = TorF();
turn=rand()%3;
clean( m, n );
if( m < x ) m++;
else m--;
if( m == x )
{
if( n < y ) n++;
else n--;
}
if ( m < 0 ) m = 0;
if ( m >= 75 ) m = 75;
if ( n < 0 ) n = 0;
if ( n >= 22 ) n = 22;
women( m,n );
women2[0]=m;
women2[1]=n;
Sleep(100);
}
system ( "cls" );
gotoxy ( 28, 10 );
printf ( "You died!!!\n" );
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_RED|FOREGROUND_BLUE);
system ( "pause" );
exit(0);
return 0;
}
int menmove()
{
system( "cls" );
while (1)
{
switch( getch())
{
case UP:y--;break;
case DOWN:y++;break;
case LEFT:x--;break;
case RIGHT:x++;break;
}
system( "cls" );
if ( x < 0 ) x = 0;
if ( x > 77 ) x = 77;
if ( y < 0 ) y = 0;
if ( y > 22 ) y = 22;
men( x, y );
men2[0] = x;
men2[1] = y;
}
}
int Game()
{
women( 10, 10 );
men( 0, 0 );
int t = 0;
thread qq( womenmove );
menmove();
qq.join();
return 0;
}
int main()
{
system( "mode con cols=80 lines=25" );
printf ( "游戲開始後,隨機按下一個鍵,喚醒你的藍色小人.如果你被紅色的老女人碰到了,那麼你就死了\n" );
printf ( "方向鍵操控小人\n" );
system ( "pause" );
system ( "cls" );
Game();
return 0;
}
/*留下您的贊再拿走,謝謝!*/
⑥ 誰有一些簡單小游戲的C語言程序
可以學寫「貪吃蛇」代碼:
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <Windows.h>
#define W 78 //游戲框的寬,x軸
#define H 26 //游戲框的高,y軸
int dir=3; //方向變數,初值3表示向「左」
int Flag=0; //吃了食物的標志(1是0否)
int score=0; //玩家得分
struct food{ int x; //食物的x坐標
int y; //食物的y坐標
}fod; //結構體fod有2個成員
struct snake{ int len; //蛇身長度
int speed; //速度
int x[100];
int y[100];
}snk; //結構體snk有4個成員
void gtxy( int x,int y) //控制游標移動的函數
{ COORD coord;
coord.X=x;
coord.Y=y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void gtxy( int x,int y); //以下聲明要用到的幾個自編函數
void csh( ); //初始化界面
void keymove( ); //按鍵操作移動蛇
void putFod( ); //投放食物
int Over( ); //游戲結束(1是0否)
void setColor(unsigned short p, unsigned short q); //設定顯示顏色
int main( ) //主函數
{ csh( );
while(1)
{ Sleep(snk.speed);
keymove( );
putFod( );
if(Over( )) {system(「cls」);
gtxy(W/2+1,H/2); printf(「游戲結束!T__T」);
gtxy(W/2+1,H/2+2); printf(「玩家總分:%d分」,score);
getch( ); break;
}
}
return 0;
}
void csh( ) //初始化界面
{ int i; gtxy(0,0);
CONSOLE_CURSOR_INFO cursor_info={1,0}; //以下兩行是隱藏游標的設置
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info);
for(i=0;i<=W;i=i+2) //橫坐標要為偶數,因為這個要列印的字元佔2個位置
{ setColor(2, 0); //設定列印顏色為綠字黑底
gtxy(i,0); printf("■"); //列印上邊框
gtxy(i,H); printf("■"); //列印下邊框
}
for(i=1;i<H;i++)
{ gtxy(0,i); printf("■"); //列印左邊框
gtxy(W,i); printf("■"); //列印右邊框
}
while(1)
{ srand((unsigned)time(NULL)); //啟動隨機數發生器srand( )
fod.x=rand()%(W-4)+2; //隨機函數rand( )產生一個從0到比」(W-4)」小1的數再加2
fod.y=rand()%(H-2)+1; //隨機函數rand( )產生一個從0到比」(H-2)」小1的數再加1
if (fod.x%2==0) break; //fod.x是食物的橫坐標,要是2的倍數(為偶數)
}
setColor(12, 0); //設定列印顏色為淡紅字黑底
gtxy(fod.x,fod.y); printf("●"); //到食物坐標處列印初試食物
snk.len=3; //蛇身長
snk.speed=350; //刷新蛇的時間,即是移動速度
snk.x[0]=W/2+1; //蛇頭橫坐標要為偶數(因為W/2=39)
snk.y[0]=H/2; //蛇頭縱坐標
setColor(9, 0); //設定列印顏色為淡藍字黑底
gtxy(snk.x[0], snk.y[0]); printf("■"); //列印蛇頭
for(i=1;i<snk.len;i++)
{ snk.x[i]=snk.x[i-1]+2; snk.y[i]=snk.y[i-1];
gtxy(snk.x[i],snk.y[i]); printf("■"); //列印蛇身
}
setColor(7, 0); //恢復默認的白字黑底
return;
}
void keymove( ) //按鍵操作移動蛇
{ int key;
if( kbhit( ) ) //如有按鍵輸入才執行下面操作
{ key=getch( );
if (key==224) //值為224表示按下了方向鍵,下面要再次獲取鍵值
{ key=getch( );
if(key==72&&dir!=2)dir=1; //72表示按下了向上方向鍵
if(key==80&&dir!=1)dir=2; //80為向下
if(key==75&&dir!=4)dir=3; //75為向左
if(key==77&&dir!=3)dir=4; //77為向右
}
if (key==32)
{ while(1) if((key=getch( ))==32) break; } //32為空格鍵,這兒用來暫停
}
if (Flag==0) //如沒吃食物,才執行下面操作擦掉蛇尾
{gtxy(snk.x[snk.len-1],snk.y[snk.len-1]); printf(" "); }
int i;
for (i = snk.len - 1; i > 0; i--) //從蛇尾起每節存儲前一節坐標值(蛇頭除外)
{ snk.x[i]=snk.x[i-1]; snk.y[i]=snk.y[i-1]; }
switch (dir) //判斷蛇頭該往哪個方向移動,並獲取最新坐標值
{ case 1: snk.y[0]--; break; //dir=1要向上移動
case 2: snk.y[0]++; break; //dir=2要向下移動
case 3: snk.x[0]-=2; break; //dir=3要向左移動
case 4: snk.x[0]+=2; break; //dir=4要向右移動
}
setColor(9, 0);
gtxy(snk.x[0], snk.y[0]); printf("■"); //列印蛇頭
if (snk.x[0] == fod.x && snk.y[0] == fod.y) //如吃到食物則執行以下操作
{ printf("